A One-of-a-Kind GameFi Ecosystem Is Set to Blow the Competition out of the Water – Introducing Ryber

PRESS RELEASE. It’s not often that you see something truly unique gearing up for an NFT mint. The Ryber ecosystem has us all talking, not just because of its incredible looks and gameplay, but because of the brand’s ethos, the earning potential and the component parts of its ecosystem.

The Ryber team currently connects over 50 field experts from around the world. The project has bought together the crème de la crème of blockchain specialists, each equally passionate about the success of the Ryber project. For example, Ryber’s Art Director has worked for Gameloft, Ubisoft, Playrix, JC Gameworld and Homa Games. Notably, he was instrumental to the success of Stalker 2.

Also, the Ryber project closed a seed round of $2 million USD for the project earlier this year from well-known investors, and have famous partners on board.

Putting the ‘Game’ Back Into ‘GameFi’

Marketing itself as a ‘Play-AND-Earn’ ecosystem, Ryber is bringing its addictive state-of-the-art gameplay up to the level of the earning potential – NFT owners can earn 220% APY from staking, and also earn game tokens inside the game by different ways.

“Noting the bear market, there’s a mass exodus from P2E games that serve primarily as a form of income instead of a good medium for entertainment. Axie Infinity is a great example of this. With Ryber, we’re aiming to inflate the industry with AAA gameplay – it’s going to be epic” – Dmitry Nevsky, Ryber’s CEO

The Ryber Ecosystem is due to hit the ground on three wheels, all while maintaining a satisfyingly sci-fi, neon-wave aesthetic. Here are those wheels unpacked:

– The RyberVerse is a three-stage, gamified metaverse offering innovative Play-and-Earn game mechanics. Initially, the team is going to kick the show off with Ryber: The Lost Data Runner. Staying true to its philosophy of ‘play and earn’, the debut runner will introduce Robros, fascinatingly cute creatures, brilliantly talented at maneuvering vehicles through unimaginable twists and turns as commanded by the player. Second in the trilogy will come Ryber: Battle Royale, which will pay homage to the success of the game mode in the traditional gaming segment. Finally, Ryber’s fully-fledged gamified metaverse will be released, uniting the games aforementioned, while providing players with an unprecedented level of immersion.

– The RyberMetaMaker is a tool for adding blockchain and P2E mechanics to games. Indeed, Web3 game developers are currently facing a myriad of issues associated with the fact that blockchain games are technically challenging to set up. Because of this, Ryber is in the process of developing a solution that will provide accessible, industry-grade tools to developers looking to create their own blockchain games. The RyberMetaMaker will lower barriers to entry for blockchain game development, catalyzing the mass adoption of blockchain technology.

– The RyberHub is a digital blockchain game distribution center. Ryber doesn’t just intend to help create AAA games on the blockchain through the RyberMetaMaker, but it aims to assist in their promotion, bringing them to their players. The RyberHub will feature unique rating and sorting mechanics, making sure that players are able to quickly find and access the games that they’ll surely enjoy, all under one roof.

Get In on the Ground Floor

Ryber is due to launch its first NFT collection in less than a month’s time. Meanwhile all the information regarding the project’s roadmap, its gameplay, tokenomics and even lore can be found in the whitepaper.

If you’re interested in getting involved with the project, make sure to keep up to date by following Ryber on all relevant social media channels.

Website: https://ryber.io

Twitter: https://twitter.com/Ryberofficial

Discord: https://discord.gg/rybergame

 

 




This is a press release. Readers should do their own due diligence before taking any actions related to the promoted company or any of its affiliates or services. Bitcoin.com is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release.

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