Baldur’s Gate 3, the highly acclaimed role-playing video game by Larian Studios, is known for its intricate world and myriad of possibilities. In the second act of the game, players have the opportunity to explore the Gauntlet of Shar and come across a rather peculiar scene involving a hulking infernal named Orthon Yurgir.
A surprising encounter
During your journey through the Gauntlet of Shar, you’ll encounter Orthon Yurgir, an infernal figure with a contract binding him to Raphael. Unlike the charming devil Raphael, Yurgir is a grim presence, dressed in armor adorned with skulls and sleeping on a bed crafted from stitched-together corpses. He issues ominous commands and poses a considerable threat to players. It may never have crossed your mind to engage in conversation with this horrifying bed, but Larian Studios has designed a special scene for those who are clever enough to cast “Speak With Dead” on it.
Conversing with the Macabre
When you cast “Speak With Dead” on the amalgamation of victims making up the corpse bed, a disturbing but intriguing conversation unfolds. These lifeless bodies communicate as one entity, pulsating like a singular organism. As you inquire about what transpired, they respond with chilling simplicity: “The tusked beast. It attacked. It slaughtered.” When questioned about the purpose of the Gauntlet of Shar, they offer insight, stating, “Training. Planning Worship. The blooding of Shar’s warriors.”
However, the pivotal moment comes when you ask if anyone managed to escape this gruesome fate. Their response is cryptic yet vital for the unfolding narrative: “One. Scattered. Became many.” This revelation is particularly significant if you seek to assist Yurgir, as his contract dictates the death of anyone who hears his song. As it turns out, this vague response alludes to the rats you may have encountered earlier. Subsequently, players can deduce that eliminating the rats will lead to an encounter with a Dark Justiciar named Lyrthindor, whom you must defeat in combat to free Yurgir.
Asterion’s dilemma and unanswered questions
While this discovery provides a unique and eerie interaction within Baldur’s Gate 3, it comes with consequences. Choosing to free Yurgir through this method does not yield Infernal Metal, and Astarion, one of the game’s characters, is left disappointed. Killing Yurgir was Astarion’s opportunity to uncover the meaning behind his infernal scars, making this a pivotal decision for players.
Exploring the possibilities
This intriguing revelation has sparked curiosity among fans, inspiring them to explore other haunting piles of corpses scattered throughout the game. Notably, players are eager to return to Aunty Ethel’s abode to see if similar interactions can be initiated there. The sheer breadth of potential interactions with the game’s environment has generated excitement among the player community.
Embrace the unconventional
In the vast and intricate world of Baldur’s Gate 3, it pays to think outside the box and explore unconventional interactions. The discovery of the “Speak With Dead” option for the corpse bed in the Gauntlet of Shar highlights the game’s depth and attention to detail. Whether you stumble upon such interactions by accident or deliberately seek them out, Baldur’s Gate 3 continues to offer surprises and hidden secrets to uncover. So, the next time you encounter a corpse, even one that’s stitched together with others, don’t hesitate to strike up a conversation – you never know what secrets it might hold.